![]() The Hypervelocity does not appear to have a set limit (At the very least, tests conducted within the game were unable to find one).The M4A1 and Javelin has an average range about 40% greater than most other weapons.say it has the shortest range of the four. The PA3 slightly out-ranges the other shotguns, while in-game stats. Shotguns share a common range and are on par with the M93R.The full range difference between the handguns is about 5% max. MP5A5 and M950's range, while the same, are slightly shorter. ![]() Critical weapons all share the same range (P08, P229 and Mongoose).For the most part, all guns operate within a common range set. The Range listed with the weapon description means nothing. How long it takes to reload a weapon before a player can fire again. They are marked with a frame count, then a second count beside it. How much downtime there is between each shot. In-game memory shows these values are listed as an integer, with 100 representing full regular damage the ammunition will cause towards a target. Nearly every weapon in the game suffers from a damage penalty (which explains why a Grenade with a power rating of 270 averages 205 damage (on Normal), for instance). The descriptions below will show the value as a percentage. In-game memory shows these values are listed as an integer, with 100 representing every shot doing critical hit damage. Some weapons have a chance to do 4x their normal damage per shot.
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